Screen capture and Overlays for Direct. Close Combat Last Stand Arnhem Pc Cracker. D 9, 1. 0 and 1. 1So it’s been almost a year and I have finally got around to finishing a new version of my screen capture project that supports Direct.
D 9, 1. 0, and 1. This solution still uses Slim. DX for the Direct. D API wrapper along with Easy. Hook to perform the remote process hooking and IPC between the host process and target process. Some of the changes since the previous version: 1.
Specifically, Gacutil.exe allows you to install assemblies into the cache, remove them from the cache, and list the contents of the cache. Gacutil.exe provides. C# – Screen capture and Overlays for Direct3D 9, 10 and 11 using API Hooks.
C# implementation. Added Direct. 3D 1. Capturing multi- sampled/anti- aliased images (for 1. Re- organised code making it easier to support multiple D3. D versions. Implemented a new and improved test bed application. Provided example overlays for D3.
The Most Complete Guide to Visual Studio Toolbox Control Integration. Libor Tinka, Lead Developer, ComponentOwl.com. Introduction 2. Prerequisites.
D 9 and 1. 0Improved debug messaging from Target application to Host (mostly removed when compiled with “Release” configuration)Update 2. Github. Prerequisites.
Like the previous post you need the Slim. DX June 2. 01. 0 SDK or Runtime, and it is useful to have the Direct. X SDK handy to try screenshots on their samples. The download already includes the Easy.
Hook binaries, but if you want to download them yourself you can find them at Code. Plex here. C# only Implementation.
Previously I had a C++ helper DLL to get the VTable addresses. This has been replaced with the following C# implementation. Int. Ptr. We now hook the IDXGISwap.
Chain. Present method to capture in D3. D 1. 0 & 1. 1. The capture method used in Direct. D 1. 0 and 1. 1 is also more thread- safe allowing us to extract data from the resulting texture on a background thread. This reduces the impact to the frame rate. We are also able to copy only the region of the backbuffer that we are actually interested in – making the capture of smaller regions quicker as less data needs to be copied to system memory. This also will make capturing a sequence of frames for use in video production much easier.
Note: I believe that D3. D9. Ex (Vista+ shared surfaces – e. DWM) also uses the DXGI Present but haven’t looked into this in greater detail as the End. Scene hook in Direct. D 9 achieves what we are after also. Support capturing Multi- Sampled (anti- aliased) Images.
Direct. 3D 1. 0 and 1. Resolve. Subresource method (Direct. D1. 0. Device. Resolve.
Subresource, and Direct. D1. 1. Device. Immediate. Context. Resolve. Subresource), that makes it easy to resolve a multi- sampled texture down into a single sample for copying into a Bitmap. D3. D 1. 0 code. // If texture is multisampled, then we can use Resolve.
Subresource to copy it into a non- multisampled texture. Texture. 2D texture. Resolved = null. if (texture.
Description. Sample. Description. Count > 1).
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