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Halo Wars - Wikipedia. Halo Wars is a real- time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 3. It was released in Japan and Australia on February 2. Europe on February 2. North America on March 3.
The game is set in the science fiction universe of the Halo series in the year 2. Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant. Halo Wars was unveiled at the X0.
Xbox show in 2. 00. Ensemble designed the game specifically for the Xbox 3. RTS. Ensemble was closed by Microsoft before the game's release, but soon after Robot Entertainment was founded by many of Ensemble's former employees; this new company continued to support Halo Wars with updates and downloadable content. Halo Wars received generally positive reviews.
Reviewers lauded the game's pre- rendered cinematics, attention to detail in replicating the Halo universe, and intuitive control scheme. Complaints against the game included the lack of an option to play as the Covenant faction in campaign mode as well as the lack of strategic options during play. Critics from Game. Spot and USA Today wrote that experienced RTS players would find the strategic elements of the title shallow.
The game sold one million units worldwide through March 2. An enhanced version of the game—Halo Wars: Definitive Edition—was released for Windows and Xbox One. Halo Wars 2, a sequel developed by 3. Industries and Creative Assembly was released in February 2. Gameplay. Here, the Prophet of Regret, a Covenant Leader, calls down a . The game focuses on military combat, but contains streamlined resource management and base construction elements. A single tap of the button selects one unit, while a double tap selects all units of the same type.
A radial menu is used for base construction. A plotless multiplayer option, called . Each faction has different units, strengths, and special abilities. There are three selectable .
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While Covenant Leaders appear on the battlefield as units, human leaders do not. In general, ground vehicles are effective in combat against infantry, infantry are effective against aircraft, and aircraft are effective against vehicles.
Humans have access to their ship, the Spirit of Fire, and its special abilities, such as a powerful coilgun called a M. A. C. Covenant units are generally weaker than their UNSC counterparts, but can use inexpensive and powerful defensive shield generators to add protection to their bases. There are a limited number of potential locations for bases on each scenario or map, making base fortification and defense a priority. A player is defeated if all his or her bases are destroyed, unless a new base is quickly established. The army of a player must also be destroyed to be defeated. Players can find supplies on the battlefield, or generate them by building supply structures at bases.
Greater numbers of these buildings produce more supplies. Some structures and upgrades become available only after the player achieves a certain . The UNSC can achieve multiple tech levels through the construction of reactors, with some actions requiring up to level four; the Covenant builds a single temple that allows three upgrades of tech level. The Covenant has one fewer tech level, and each upgrade is more expensive. Destruction of a temple results in the loss of all tech until the temple is rebuilt.
The number of units a player can deploy is limited, but certain upgrades ease this limit. In 2. 52. 5, a collective of alien races known as the Covenant attacked humanity, declaring humans an affront to their gods, the Forerunners. The game takes place in 2.
Cutter's lack of political ambition prevents him from climbing the ranks further. The Spirit of Fire is operated with help from Serina (Courtenay Taylor), a super- intelligent artificial intelligence (AI) with a sardonic sense of humor. Forge's troops defeat the Covenant forces before they can destroy the installation, and Anders arrives.
She determines that the facility is an interstellar map, and recognizes a set of coordinates that points to the human colony of Arcadia. Forge contacts the local Spartan special forces and assists with the evacuation process. The Covenant builds a giant energy shield to hide the construction of a gigantic Scarab super- weapon, but the UNSC forces use experimental equipment to break through. Flood board the ship, and very soon Forerunner Sentinels appear to cleanse the Flood threat and also to destroy all UNSC forces in the process. The crew discovers the planet is actually hollow, with a habitable interior and a miniature sun.
The Covenant's plan is to activate a dormant fleet of highly advanced Forerunner starships inside the planet, and use them to obliterate humanity. Cutter decides to destroy the Forerunner fleet rather than allow the Covenant to use it. Anders formulates a plan to detonate the ship's faster- than- light drive in the planet's sun, as the explosion would cause a supernova. The Spartans dispatch the aliens and Forge kills the Arbiter. The reactor is damaged during the fight, necessitating a manual detonation. Forge volunteers for the suicidal task, telling the Spartans that they will be needed in the coming fight.
Without its faster- than- light drive, the Spirit of Fire is left drifting in space. The crew enters cryonic sleep for long- term storage as Cutter takes a last look at Forge's empty cryonic tube. If the game is completed on the . Bungie produced two best- selling sequels, Halo 2 in 2.
Halo 3 in 2. 00. 7, before separating from Microsoft and becoming an independent company once more. Although Bungie is free to produce new intellectual property, the rights to Halo remain with Microsoft. CEO Tony Goodman said, .
We actually spent a whole year just trying to reconstruct how the controls would work on an RTS game. Ensemble spent 1.
Age of Mythology engine. The development team hacked an Age of Mythology expansion, The Titans, and used it as a prototype for control experiments. It's not a question of just changing the control scheme to be gamepad friendly—you need to adapt the underlying strategy mechanic to make sense with the new input device. Ensemble's Founder, Tony Goodman, stated in a 2. Bungie saw the move as . Another reference point was art from the Halo first- person shooters; however, as the art was from a forward perspective and Halo Wars takes place from a bird's- eye view, the team exaggerated shapes to make the units recognizable.
Lead designer Graeme Devine noted that the Warthog Jeep is . Very different, between look and accuracy. Chicken Invader Next Wave Download there. UNSC structures and units were given a green tint, with gold specular highlights. The Covenant were textured with a repeating honeycomb pattern, with small blue lights against a purple base color. Halo is all about heroic action to save humanity, mega- battles across the galaxy, visceral, highly- tuned combat and heart- pounding tension. These themes were considered fundamental to the Halo experience, and so Ensemble tried to replicate them for Halo Wars. According to Devine, this was largely because the Flood would have needed to be similar to Star.
Craft's Zerg, in order to maintain balance with the UNSC and Covenant. This did not match the Flood's role as . Lead designer Dave Pottinger said the design team . If they're not, it's not going to meet the Halo fans' expectations. The developers hoped players would become attached to individual Spartans in the campaign and gave each one an individual name; skirmish units were left nameless. Devine commented on the Spartans' look..
We felt because it was 2. Spartans. They aren't quite as experienced as Master Chief, and we looked a lot at combat infantry going into actual wars, and typically at the beginning of a war, especially the Vietnam War, if you look at the infantry, they're all loaded up. They have all the backpacks on, they have all the belts on, every single bit of armor is there, and they're carrying around lots of armor.
At the end of the war, they've lost it all and just carry what they need. This is all they have. So if you look at our Spartans, they have more pieces of armor on going into the war. They have more markings on there, more pieces of armor. They've still got the belts on, they're still carrying around everything. Among the new units was the Gorgon, a biped mech that used weapons called Needlers to destroy light aircraft.
However, Ensemble later realized that the Gorgon invalidated a rule they had established: . Instead, the team added a new aircraft called the Vampire. Ensemble considered using the original, less advanced Spartan Mark I suits of armor, in keeping with Halo lore, but once added these units were indistinguishable from Spartans in appearance. Instead, they created a lumbering, mechanized unit called the Cyclops, a nod to Age of Mythology.
One such missing feature was a fatality system by which Spartans or Covenant leaders could inflict massive damage on large groups of units. Pottinger said that the animations, while interesting, did not mesh with the fast- paced combat of Halo Wars and raised balance concerns. Other elements based on Halo fiction did not work in a strategy game. The trailer depicts a group of Warthog vehicles searching for missing soldiers. Covenant Elites ambush the patrol and a battle ensues involving human and Covenant vehicles and infantry. The trailer ends with the arrival of Spartan reinforcements.
Game. Spy listed the trailer in its top 2. Devine narrated the soundtrack for a video shown at E3 2.
Xbox Live Marketplace. This video described the game's controls, user interface, vehicles, special weapons, and new units. It also showed a UNSC base consisting of an airbase, vehicle depot, missile silo, and other buildings. IGN, Next Generation, and PC World ranked Halo Wars as one of the most anticipated showings at E3.
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